Today's Update brings New Squad interface, Battlelog features, server abilities
PATCH NOTES
Selected improvements in the Nov 22 Battlefield 3 client-side update
General performance and loading time improvements
• "Black Screen" fix for an issue occurring on some PC configurations
• Stereo and rendering support for Nvidia and AMD graphics cards
• Fixed several crashes that occurred when joining multiplayer and co-op sessions
• Fixed a problem with high speed mouse movement (aka "negative mouse acceleration")
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it (dangerous in Hardcore mode!)
• You should no longer spawn too close to enemies in TDM, SQDM, or Conquest
• A large number of damage and range tweaks on a number of weapons to fine-tune overall balance in the game
• Added round duration and ticket summary at End of Round screen
• Fixed a problem regarding key bindings while playing
• Significant changes to the Join Squad interface, detailed at the bottom of this post
Selected improvements in the Nov 22 Battlefield 3 PC server-side update
• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings
Newly added Battlelog functionality – Share your stats
• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server
Quick notes on Squad changes in the Nov 22 update
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
But we have a problem that is missing from todays update is the Two big promises that DICE did not follow through on in the recent Battlefield 3 patch are Flashlight And IRNV.
Tuesday, 22 November 2011
Saturday, 12 November 2011
Battlefield 3: How to turn Tactical/Laser light off

We all see most players have the tactical light attachment and your own team members annoy you when they shine it in your face but they don´t know you can turn it off.
For example in Operation Metro, it´s close quarters and some long distance runs.
If you don´t want your enemy to see you on the long runs, for such as up in the Ticket Hall.
To Toggle your Tactical Light or your Laser Sight off:
Ps3 User You toggle it off by pressing the up-arrow.
Xbox 360 User You toggle it off by pressing up on the D pad.
Pc User You toggle it by pressing the T button on your keyboard
This way it´s harder for them to see you, since they wont see a light running around.
The tactical light is mostly just good in close quarters, so when you get in one... you turn it back on before you scoop in a corridor or something.
The above method works the same for the laser sight
Battlefield 3: All Weapon Attachments/Unlocks for All Classes

SUPPORT KIT
M27 IAR
Holographic (HOLO): Unlocked at 10 kills
Laser Sight: Unlocked at 20 kills
Foregrip: Unlocked at 30 kills
Tactical Light: Unlocked at 40 kills
M145 (3.4x): Unlocked at 50 kills
Flash Supressor: Unlocked at 60 kills
Reflex Red Dot Sight: Unlocked at 70 kills
Supressor: Unlocked at 80 kills
ACOG 4X: Unlocked at 90 kills
IRNV (IRx1): Unlocked at 100 kills
Rifle Scope (6x): Unlocked at 125 kills
PKA-S (HOLO): Unlocked at 150 kills
PK-A (3.4x): Unlocked at 175 kills
KOBRA RDS: Unlocked at 200 kills
PSO-1 (4x): Unlocked at 235 kills
PKS-07 (7x): Unlocked at 270 kills
RPK-74M
PKA-S (HOLO): Unlocked at 10 kills
Laser Sight: Unlocked at 20 kills
Foregrip: Unlocked at 30 kills
Tactical Light: Unlocked at 40 kills
PK-A (3.4x): Unlocked at 50 kills
Flash Supressor: Unlocked at 60 kills
KOBRA RDS: Unlocked at 70 kills
Supressor: Unlocked at 80 kills
PSO-1 (4x): Unlocked at 90 kills
IRNV (IRx1): Unlocked at 100 kills
PKS-07 (7x): Unlocked at 125 kills
Holographic (HOLO): Unlocked at 150 kills
M145 (3.4x): Unlocked at 175 kills
Reflex Red Dot Sight: Unlocked at 200 kills
ACOG 4X: Unlocked at 235 kills
Rifle Scope (6x): Unlocked at 270 kills
M240B
M145 (3.4x): Unlocked at 10 kills
Flash Supressor: Unlocked at 20 kills
Extended Mag: Unlocked at 30 kills
Tactical Light: Unlocked at 40 kills
Holographic (HOLO): Unlocked at 50 kills
Foregrip: Unlocked at 60 kills
Laser Sight: Unlocked at 70 kills
Reflex Red Dot Sight: Unlocked at 80 kills
Supressor: Unlocked at 90 kills
IRNV (IRx1): Unlocked at 100 kills
ACOG 4X: Unlocked at 125 kills
PK-A (3.4x): Unlocked at 150 kills
PKA-S (HOLO): Unlocked at 175 kills
KOBRA RDS: Unlocked at 200 kills
PSO-1 (4x): Unlocked at 235 kills
M249
M145 (3.4x): Unlocked at 10 kills
Flash Supressor: Unlocked at 20 kills
Extended Mag: Unlocked at 30 kills
Tactical Light: Unlocked at 40 kills
Holographic (HOLO): Unlocked at 50 kills
Foregrip: Unlocked at 60 kills
Laser Sight: Unlocked at 70 kills
Reflex Red Dot Sight: Unlocked at 80 kills
Supressor: Unlocked at 90 kills
IRNV (IRx1): Unlocked at 100 kills
ACOG 4X: Unlocked at 125 kills
PK-A (3.4x): Unlocked at 150 kills
PKA-S (HOLO): Unlocked at 175 kills
KOBRA RDS: Unlocked at 200 kills
PSO-1 (4x): Unlocked at 235 kills
PKP PECHENEG
PK-A (3.4x): Unlocked at 100 kills
Flash Supressor: Unlocked at 20 kills
Extended Mag: Unlocked at 30 kills
Tactical Light: Unlocked at 40 kills
PKA-S (HOLO): Unlocked at 50 kills
Foregrip: Unlocked at 60 kills
Laser Sight: Unlocked at 70 kills
KOBRA RDS: Unlocked at 80 kills
Supressor: Unlocked at 90 kills
IRNV (IRx1): Unlocked at 100 kills
PSO-1 (4x): Unlocked at 125 kills
M145 (3.4x): Unlocked at 150 kills
Holographic (HOLO): Unlocked at 175 kills
Reflex Red Dot Sight: Unlocked at 200 kills
ACOG 4X: Unlocked at 235 kills
M60E4
M145 (3.4x): Unlocked at 10 kills
Flash Supressor: Unlocked at 20 kills
Extended Mag: Unlocked at 30 kills
Tactical Light: Unlocked at 40 kills
Holographic (HOLO): Unlocked at 50 kills
Foregrip: Unlocked at 60 kills
Laser Sight: Unlocked at 70 kills
Reflex Red Dot Sight: Unlocked at 80 kills
Supressor: Unlocked at 90 kills
IRNV (IRx1): Unlocked at 100 kills
ACOG 4X: Unlocked at 125 kills
PK-A (3.4x): Unlocked at 150 kills
PKA-S (HOLO): Unlocked at 175 kills
KOBRA RDS: Unlocked at 200 kills
PSO-1 (4x): Unlocked at 235 kills
Thursday, 10 November 2011
Battlefield 3: Upcoming Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained

Information below has recently surfaced regarding aspects of Battlefield 3 that DICE is looking into patching. Our friends over at Don’t Revive Me Bro were lucky enough to sit down with Battlefield 3′s Senior Gameplay Designer, Alan Kertz in their latest community podcast and talk about some of the things the DICE team is looking into.
Many PS3 fans have been voicing their concern over what seems to be a controller input lag issue and are asking why the controls were changed since the Beta. According to Kertz, the controls for Battlefield 3 are fine and have not been changed since the Beta. DICE is finding that other issues may be at work here. For example, certain TV set ups seem to affect input lag more than others. Kertz assured us that DICE is looking into the real source of the problem.
Kertz also mentioned that DICE is looking into the mobile AA vehicles. Currently, they prove to be extremely effective against jets and helis not because of their damage output, but because of their effects. Many fans find that these mobile AAs are too effective at knocking a jet’s or heli’s flight path off course, or making them too hard to control, causing them to crash easily.
On the subject of Jets, Kertz also mentioned that there were some Balance issues that still needed looking into. As it stands, if a tank, for example, is disabled, the driver has the ability to either hop out and repair if he is an engineer, or have a teammate repair his tank for him. Engineers can also repair disabled helicopters from the inside or if none are available, it’s still possible land and request repairs. This is obviously not an option in a jet. Landing them is still somewhat possible but usually proves to be fatal. Kertz admitted that this seems unfair hopes to see some changes made to the jets in this regard.
Some fans are beginning to notice that weapons in Battlefield 3 seem to have much more recoil when burst fired, as opposed to full-auto, something that wasn’t entirely the case in Bad Company 2. First, Kertz reminds us that this isn’t a sequel to Bad Company 2 and that DICE’s base to work off of was Battlefield 2. This was also the reasoning behind bolt-action sniper rifles only being a one-shot-kill to the head. Howerver, Kertz confirmed that weapons in Battlefield 3 do, indeed, have more recoil when burst fired. What players need to remember is that once you overcome the initial kick of firing in full-auto, the weapon is fairly steady, though extremely inaccurate. When burst firing, you need to deal with that initial kick every time you pull the trigger, making it harder to keep steady. However, your shots will be much more accurate since the first bullet of each burst will always hit dead on.
Do you think this is a fair trade-off? What do you think about the tactical light’s range being nerfed? How do you feel about the balance between jets, helis and AA vehicles?
Tuesday, 1 November 2011
Battlefield 3: Hackers release crack that enables multiplayer without Origin

Reports all over the interwebs say that a hacking group called Razor1911 had called EA‘s digital distribution service company Origin a “trojan” they claim they have released a crack for Battlefield 3 that allows it’s multiplayer to be accessed on PC without having to login through Origin itself.
The group, Razor1911, said in their statement: “Razor1911 doesn’t accept and support the online DRM “Origin” from EA.”
“This release is dedicated to our fans worldwide who bought this game on legal way and don’t want to install the trojan from Electronic Arts to play online.”
They conclude by declaring “EA Trojan – It’s in the game…ehm…It was in the game!”
Again, it’s hard not to question the effectiveness of DRM schemes when hackers are able to get round them within a week of release, but what is particularly disturbing here is that this crack appears to allow them to circumnavigate the entire Origin client – not something we’ve seen so far with Steam. This also opens up the worrying possibility of cheating via code manipulation becoming rife in the PC version – the kiss of death for a multiplayer-oriented game. Whatever your particular viewpoint on Origin, that is clearly a situation all Battlefield 3 players want to avoid.
Crazy stuff but bans will most likly be on the way for users that use this.
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