Saturday, 30 March 2013

End Game: EA Closes the Book on Battlefield 3

In fall 2011, EA launched a rather pointed marketing campaign in its efforts to usurp Activision's Modern Warfare 3's multiplayer throne, challenging players to "go above and beyond the call" with its latest shooter, Battlefield 3. While EA inevitably couldn't scratch the Call of Duty juggernaut in overall sales, it planned to extend the title's shelf-life with an ambitious post-release content strategy that would span the next year and a half, culminating in this month's launch of End Game — the fifth and final downloadable release for Battlefield 3.


Such lengthy post-release support is uncommon for the industry and the shooter genre, but with Battlefield 4 possibly more than another year away, EA has successfully limited the gap. And more importantly, it's done so with substantive multiplayer expansions that not only reinforced the core product, but expanded the game thematically, mechanically, and experimentally.



Battlefield has always been synonymous with large-scale combat that blends infantry and vehicular combat, but with Close Quarters, DICE proved that it can also compete and expand upon the visceral, tight-quarters gunplay offered by competing shooters. It packed players into small interiors with extensive destructibility, drastically shifting the landscape as explosives and bullets tore walls apart. Armored Kill honed Battlefield's strengths, with unprecedentedly large maps with new tanks, ATVs, buggies, helicopters, jets, and a circling AC-130 at players' disposal. Aftermath veered away from traditional theaters of war with maps modeled after a post-catastrophic earthquake Tehran, complete with toppled buildings, battered character models, and vehicles befitting of Mad Max. Back to Karkand, on the other hand, was pure fan service, returning some of the most beloved multiplayer maps from Battlefield 2 re-imagined with DICE's Frostbite 2 engine.
End Game, on the other hand, emphasizes aerial combat, fast-paced ground navigation, and new objective gameplay with air superiority, dirt bikes, and capture the flag. Air superiority was first featured in Battlefield 1943 and pits teams against each other in rounds of aggressive dogfighting as they try to maintain control of capture points in the sky, but in End Game you trade Navy Corsairs and Japanese Zeros in favor of F-18s and MIGs. On console, 24 jets are in the air at once, making for a constant cacophony of lock-on tones and a constant test of your evasion skills.